

Botanists use Hatchets (primary) to gather woody plants, and Scythes (secondary) to gather various herbaceous plants,.Weavers use Needles (primary) which are used for sawing different materials together, and Spinning Wheels which are used for, well.Leatherworkers use Head Knives (primary) which are used for cutting, paring, and skiving leather, and Awls (secondary) which are used for puncturing and enlarging holes in cured leathers,.Goldsmiths use Chaser Hammers (primary) which are used for shaping jewelry, and Grinding Wheels (secondary) which are used for cutting gems,.Culinarian use Skillets (primary) which are used for frying raw food, and Culinary Knives (secondary) which are used for slicing and dicing raw culinary ingredients,.


Gunbreakers use Gunblades, ingenious but a bit weird amalgamation of a melee weapon and a black powder gun,.Dancers use deadly Throwing Weapons (there are multiple weapons hidden under this term - Glaives, Quoits, Throwing Stars, Shins, Chakrams, Kai, and more),.Conjurers and White Mages use two-handed Canes and one-handed Wands,.Thaumaturges and Black Mages use two-handed Staves, which are much more than walking sticks (yes, that's a LOTR reference), and one-handed Scepters,.Arcanists, Scholars, and Summoners use Books, which are two-handed spell tomes that aid them in casting powerful spells,.Astrologians use Star Globes, magic-based two-handed weapons,.Red Mages use Rapiers, two-handed weapons capable of channeling magic energy,.There are currently 18 weapon types in Final Fantasy XIV, mostly one for each Job (with some exceptions - Thaumaturges and Black Mages, as well as Conjurers and White Mages, have a choice of 2 weapon types):

Thanks to this system, simply swapping between specific FF XIV Items lets you change your Job as the situation demands it. It is the weapon that defines the Class or the Job of a character you can swap Jobs by changing it. Weapons - Tools of the trade used by Disciples of War and Disciples of Magic. In Final Fantasy XIV, you will find your standard weapons, armor (which lacks armor "types", like leather and plate, and is Discipline/Job specific instead), tools, accessories, all kinds of consumables, materials, minions (which are basically non-combat pets), and mounts: This is, most likely, why the developers of FF XIV have opted for a "classic" approach to "items" in general and decided to spice it up a bit by tying up some of the FF XIV Items to specific Disciplines (both combat and economy-oriented). Because of the nature of online games, it is very hard to make the itemization system refreshing - even some of the most seemingly innovative ideas were used somewhere already. In some cases, it feels like you are showered with it on every step, sadly the things you get in abundance are mostly vendor tokens. If there is one thing all MMORPGs have in common, it is all kinds of loot you get during your adventures.
